We run regular competitive e-sports (computer gaming) compeitions, within a safe, fun, alcohol free environment for all ages to play.
Interested in playing today?
contact us to join.
Format: 5v5, 2 games, BO1
Cost: $10 pp/per night
1.1 Range of Validity
NQGL is operated as part of the North Queensland Gaming League. This is the only rulebook which is valid for NQGL it's participants and all matches played within the scope of NQGL. With his/her participation the participant states that he understands and accepts all rules.
A NQGL participant is a team or a player that is participating in a NQGL competition. No participant can at the same time be part of more than one team taking part in a competition.
1.3 Tournament Administration
Each participant can contact the tournament admins via the contact information displayed on www.nqgl.com.au or inperson at the event.
2.1 Rule Changes
NQGL reserves the right to amend, remove, or otherwise change the rules, without further notice. NQGL also reserves the right to make judgment on cases that are not specifically supported, or detailed in this rulebook, or even goes against this rulebook may be taken in extreme cases, to preserve fair play and sportsmanship.
2.2 Validity of the Rules
If any provision of the rulebook shall be invalid or impracticable in whole or in part this shall not affect the validity of the remaining part of this rulebook. In lieu of the invalid or impracticable provision an appropriate provision shall apply which is nearest to the intent of to what would have been the intention in keeping with the meaning and purpose of the rulebook.
The content of protests, discussions or any other correspondence with NQGL is deemed strictly confidential. The publication of such material is prohibited without a written consent from NQGL.
2.4 Code of Conduct
All NQGL participants agree to behave in an appropriate and respectful manner towards other participants, spectators, guests and NQGL administration. Being role models is the occupational hazard of being a NQGL player or organizer and we should behave accordingly.
2.5 Additional Agreements
NQGL is not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual players or teams. NQGL highly discourages such agreements taking place, and such agreements that are contradicting the NQGL rulebook are under no
2.6 Match Broadcasting
All broadcasting rights of NQGL are owned by the NQGL. This includes but is not limited to: IRC bots, shoutcast streams, video streams, GoTV, replays, demos or TV broadcasts.
2.6.2 Waiving These Rights
NQGL has the right to award broadcasting rights for one or multiple matches to a third party or the participants themselves. In such cases the broadcasts must have been arranged with the tournament direction before the
start of the match.
2.6.3 Teams Responsibility
Teams cannot refuse to have their matches broadcast by NQGL-authorized broadcasts, nor can they choose in what manner the match will be broadcast. The broadcast can only be rejected by NQGL direction. The teams agree to make sufficient accommodation so that broadcasting of matches can take place.
2.6.4 Drugs and Alcohol
To play a match, under the influence of any drugs, alcohol, or other performance enhancers is strictly prohibited, and may be punished with exclusion, temporary or perminant ban from NQGL.
2.7.1 Socail Media
The main official communication method of NQGL is via its official facebook page. NQGL will use the facebook page to provide annoucements. NQGL users should regularly check the facebook page for updates and annoucements.
The following conditions must be met in order to participate in NQGL competitions.
2.8.1 Age Restrictions
All participants of NQGL have to be over 16 years of age.
2.8.2 Team Names
Teams participating in NQGL competitions must not contain offensive language.
2.8.3 Publisher's anti-cheat system
Any player who has been caught cheating by the game publisher's anti-cheat system (Valve Anti-Cheat) in Counter-Strike: Global Offensive is not eligible to participate in NQGL.
2.8.4 Publisher's banned players
Any player who has been banned by the game publisher to take part in any official servers is not eligible to participate in NQGL.
All prizes/money will be given to the winning team, on the night of the grand finals. Or can be claimed within 30 days of the grand final.
2.10 Betting or gambling
No players, team managers, staff or management of attending organizations may be involved in betting or gambling, associate with betters or gamblers, or provide anyone any information that may assist betting or gambling, either directly or indirectly, for any of the NQGL matches or the tournament in general. Any betting or gambling against your own organizations matches will lead to an immediate disqualification of the team and a minimal ban of 1 year from all NQGL competitions for all persons involved. Any other violation will be penalized at the sole discretion of the tournament direction.
2.11 Match Start
All matches in the NQGL should start as stated on the website, any changes in the time must be accepted by the opposing party and administrators, even if rescheduling is generally possible. All participants in a match should be on the server and ready to go at the latest 10 minutes before the match is to start.
2.11.2 Delaying the Match
For any delay up to 15 minutes after the scheduled start of the match teams may be penalized as the administration sees fit. At that point, the team will considered as no show and the match will have to be rescheduled, if the schedule allows it. Otherwise, the opponent will receive a default win from the administration.
2.12 Match Protests
A protest is for problems that affect the match outcome; a protest may even be filed during a match for things like incorrect server settings and other related issues. A protest is the official communication between the parties and an admin.
2.12.2 Match Protest Rules
184.108.40.206 Deadline for Match Protests
The latest time that participants are allowed to issue a match protest is the end of the event day (departure of the admins)
220.127.116.11 Contents of a Match Protest
The protest must contain detailed info about why the protest was filed, how the discrepancy came to be and when the discrepancy occurred. A protest may be declined if proper documentation is not presented. A simple "they are cheaters“ will not do.
18.104.22.168 Behaviour in Match Protests
Insults and flaming are strictly prohibited in a protest, and may result in penalties or the protest being ruled against the insulting party
2.13 Results in Rematch
If the rules stipulate that a rematch is to be played, the victim of the incident is to decide whether or not this rematch is actually to be played. If the victim of the offence decides that a rematch is to be played, then the old result is null and void, and only the new result will count in the rankings.
For every game that is broadcast on NQGL, one player from each team must be available for an interview. The player should also be available for a comment after the match. Solo players should always be available for pre and post match interviews
2.15 Publisher’s Rights
The Publisher reserves the right to remove any player or team from NQGL for any reason. In such a case the player or team will be disqualified
2.16 Publisher’s anti-cheat ban
If any player that participated in a match gets banned by the publisher’s anti-cheat system (Valve Anti Cheat) starting with the first match until and including the semi-finals the player and his team will be disqualified.
3 League system
- First Stage: Seasonal event
- Second Stage: Semi Finals
- Third Stage: Grand Finals
3.2.1 Seasonal Event
An unlimited amount of teams will participate in a weekly round robbin which will be played in best-of one (bo1) mode. For each win a team gains, they will earn 3 points and draws will earn 1 point.
3.3 Semi Finals
The semifinals will consist of 4 teams with the most points at the end of season. The matches will be #1 against #2 and #3 against #4. The winner of the 1–2 match advances directly to the final. The next round, known as the semifinal, pits the loser of the 1–2 match against the winner of the 3–4 match.
3.4 Grand Finals
The grand finals will consist of the winner of the 1-2 match and winner of the match between: the loser of the 1–2 match against the winner of the 3–4 match.
4 Event Rules
We expect every player to be at their designated computers setup, prepare and solve any technical problems that might occur. If you notice at any point you will be late on one of the days, please inform a tournament official as soon as possible! Any delays caused by showing up late may lead to penalty points which means a potential prize deduction for you / your team.
NQGL provides monitors, computers, keyboards, mice and headsets for all matches.
Participants have the option to bring their own equipment (in particular: Keyboard, Mouse, Mousepad, Headsets, In-Ear headphones with long enough cables.
4.2.1 Equipment hand-in
All players participating in NQGL competitions who decide to bring their own equipment, may be asked to hand in their equipment prior or post an event for inspection. If any player or team doesn’t hand in their equipment as requested they
either have to use hardware provided by NQGL or cannot participate in the tournament at all or potentially disqualification may occur.
4.3 Configs and drivers
All participants have to send in their configs and drivers until a specific deadline set by the tournament direction before the event. If any player or team doesn’t sent in their configs and drivers they have to manually setup their config on site and play without drivers.
The players and teams needs to ensure that they are all in equal colored clan attire, failure for a player or a team to bring such attire result in points being deducted. Teams have a 3 week grace period, beginning from their first game to obtain matching clothing.
4.5 Gaming Areas
Smoking and alcohol is also strictly prohibited. Exaggerated loud noises and offensive language is forbidden, and may be punished with penalty points, ejection from the facility, a temporary or perminant ban from the facility.
The instructions of administrators should always be obeyed and followed. Failure to do so may result in penalty points being awarded, ejection from the facility, a temporary or perminant ban from the facility.
Each team must have nominated one participant to be available for pre- and post-match interviews. All solo players must also be available for pre- and post-match interviews.
4.8 External removable media devices
It is strictly forbidden to connect, or use any removable media on the gaming spot computers. Such removable media should not be present at the event in the first place and in case a player or team is still in possession of such a device it has to be handed to the admins before entering the gaming area. Tournament officials will keep such devices until the player or team has played all of its matches on that day
4.9 Demo and Replay Rights
NQGL reserves the right to play, and/or upload to the NQGL site, all demos that are recorded in an NQGL arrangement.
4.10 Photo and Other Media Rights
By participating, all players and other team members grant NQGL the right to use any photographic, audio or video material on their website or for any other promotional purpose
4.11 Winners Ceremony
Participants have to stay in the tournament area for the winners’ ceremony after the Grand Final.
5 Other Infringements
When a player or team has broken one or several rules set forth by the NQGL, it will be referred towards this section for the appropriate penalty, where all general punishments are listed and cataloged.
5.2 Breach of Netiquette
For an orderly and pleasant game it is essential that all players have a sportive and fair attitude. Breaches of this rule will be punished with one (1) to six (6) penalty points. The most important and most common offences are listed below. However, the administration may assign penalties for not explicitly listed types of unsportsmanlike behaviour (e.g. harassment).
All insults occurring in connection with the NQGL will be punished. This primarily applies to insults during a match but also on the NQGL website and social media (forums, facebook, twitter, match comments, player guest books, support and protest tickets, etc.). Insults on IRC, IM programs, E-mail or other means of communication will be punished if they can be linked to the NQGL and the evidence is clear. Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties including the exclusion or to the deletion of the player. Depending on the nature and severity of the insult the penalty will be assigned to the player or to the team in team leagues. In team competitions players may also be barred from playing for one or more match weeks.
The excessive posting of senseless, harassing or offensive messages is regarded as spamming in the NQGL. Spamming on the website (forums, facebook, twitter, match comments, player guest books, support and protest tickets, etc.) will be punished depending on the nature and severity.
5.2.3 Spamming In-game
3 (three) penalty points will be awarded if the chat function in-game is abused towards the goal of annoying the opponent, or generally stir the flow of the play. The all chat functions are there to communicate efficiently with the opponent and the match admins.
5.3 Unsportsmanlike Behaviour
For an orderly and pleasant game it is essential that all players have a sportive and fair attitude. Breaches of this rule will be punished with one (1) to six (6) penaloty points. The most important and most common offences are listed below. However, the administration may assign penalties for not explicitly listed types of unsportsmanlike behaviour (e.g. harassment).
The attempt to mislead admins or other players, using false information, or in any other way deceive other participants will be punished as follows.
5.3.2 Playing with Disallowed Player
Using a disallowed player results in one (1) penalty point, and also the player will be barred for 2 more matches before he is eligible to compete. Also, the opponent can demand a rematch.
5.3.3 Misleading admins or players
Any attempts to deceive opposing players, admins, or anyone else related to the NQGL may be penalized with one (1) to four (4) penalty points.
When cheating is uncovered the team will be disqualified from the current season of NQGL and the player will be banned from all competitions in NQGL for two (2) years. The use of the following programs will result in a cheat ban: Multihacks, Wallhack, Aimbot, Colored Models, No-Recoil, No-Flash and Sound changes. These are only examples, other programs or methods may be considered cheats as well.
6. Game Specific Rules Counter-Strike: Global Offensive
6.1 Match Procedure
6.1.1 Mappool Main Event
The mappool includes the following maps:
6.1.2 Mapchoice Qualifiers
22.214.171.124 Best-of-One Matches
Maps will be selected by NQGL on a rotating basis. A kniferound will be played to decide starting sides.
126.96.36.199 Best-of-Three Matches
In case of Best-of-Three matches, both teams remove one map alternatively, after that each team will pick one map. The team with the lower points has to start to remove the first map. To decide the last maps both teams once again remove one map alternatively, the last map will be used as third map if needed. A kniferound will be played to decide starting sides on all maps.
6.1.4 Nickname Ingame
Each player's nickname is not allowed to add any offensive, funny additions or characters unless sponsor names.
6.1.5 Number of Players
All matches have to be played with a minimum of three players per team (5vs5). If a team fails to show up with enough players, the match will count as no-show and will be forfeited.
6.1.6 Dropping of Players
If a player drops before the first kill in the first round of a half, then the half will be restarted. If a player drops after the first kill have been made and has not returned when the round have been decided, then the match will be paused at the end of the round/start of the next round. If the player have not returned, or cannot be replaced within 10 minutes after the pause has started, then the team with the dropped player may forfeit thematch at admins discretion.
6.1.7 Change of Players
Players can be changed at any time but the opposing team has to be informed in advance. If necessary the game can be paused (see rule Usage of Pause function). This change may not take more than 5 minutes. If the player have not joined, or cannot be replaced within 5 minutes after the pause has started, then the team with the dropped player may forfeit the match at admins discretion.
6.1.8 Leaving the Server
All matches must be played to the end, failure to do so will be penalized. A match is considered complete when one team has reached 16 rounds on the final map.
6.1.9 Continuing a Disrupted Game
If a match is interrupted (e.g. server crash) within the first three rounds of play, then the match should be restarted, if the match is interrupted after the first three rounds of play then the match should be continued where it left off, with these changes in the configuration.
- mp_startmoney should be set to 5000 for the rest of the half
- The rest of the rounds that have not been played should be played.
However, the NQGL admin can decide to continue the match by using the backup files provided by the game instead of using the above mentioned way.
There is no overtime in the round robin phase.
In case of a draw after all 30 rounds have been played, in bo3 matches, an overtime will be played with mp_maxrounds 6 and mp_startmoney 10000. For the start of the overtime teams will stay on the side which they played the previous half on, during half-time sites will be swapped. Teams will continue to play overtimes until a winner has been found.
6.1.11 Usage of pause function
If a player has a problem that prevents him from playing on, he is allowed to use the pause function. The pause function has to be used at the beginning of the next round (during the freeze time). The player has to announce the reason before or immediately after he paused the match. If no reason is given, the opponent may unpause the game and continue playing. Unpausing or pausing the game without any reason will lead to penalty points.
6.2 Player Settings
6.2.1 Configuration / Startparameters
The following commands are forbidden:
The following startparameters are forbidden:
All other configuration changes are allowed as long as they do not give an unfair edge or advantage comparable to cheating. A player may be penalized for wrong settings in any config file, regardless if it is in use, or even stored in the game folder in question.
Wrong settings will be penalized with two (2) penalty points per value and player, but per match a team cannot get more than six (6) penalty points. If three or more players have wrong settings the team will get a default loss. Admins may under special circumstances decide on a default loss, even if less than three players have wrong settings.
6.2.2 Forbidden Scripts
The use of all scripts is forbidden. However there is an exception for the following scripts:
If you are not sure if a script is allowed or not, then contact the admin team before you play an official match. A player may be penalized for forbidden scripts in any config file, regardless if it is in use, or even stored in the game folder in question.
Forbidden scripts will be penalized with two (2) penalty points per value and player, but per match a team cannot get more than six (6) penalty points. If three or more players have wrong settings the team will get a default loss. Admins may under special circumstances decide on a default loss, even if less than three players have forbidden scripts.
The use of A3D (2.0) or any program, driver or interface that simulates A3D (2.0) is strictly forbidden, and will
be punishable under the cheating paragraph
6.2.4 Graphics drivers, or similar tools
Any modification or changing of the game using external graphics solutions or other 3rd party programs are strictly prohibited and may be punished under the cheating paragraph
Furthermore it's forbidden to use all kinds of overlays which will show the usage rate of the system in anyway in-game (e.g. Nvidia SLI display, Rivatuner Overlay). Overlays which will show only the frames per second (FPS) are not forbidden and can be used.
6.2.5 Color depth
Every player must play with the highest color setting in Counter-Strike (32 bit); if the player is playing in windowed mode then the desktop must also be on 32bit setting.
6.2.6 Custom Data
Only steam skins are allowed to be changed, any other changes to sprites, skins, score boards, crosshairs are strictly disallowed, also only the official models are allowed. If a player plays with custom files (not models), then this will be penalized with two (2) penalties per player, per team. If a player plays with custom models, then this will be penalized with five (5) penalties per player and the opponent of the match may request a rematch.
All servers that are to be used for an NQGL match must have the official settings loaded as well as the mappool installed. Additional to that the server mus have the following settings
- NQGL Settings
- VAC enabled
- sv_pure 1
6.3.2 Server Plugins
No extra plug-ins are allowed to be installed on the server, especially gameplay mods such as metamod are not allowed. The only exception is warmod plugin for CSGO.
6.4 Use of Bugs and Glitches
The intentional use of any bugs, glitches, or errors in the game are penalized with six (6) penalty points per incident, up to a maximum of eighteen (18) penalty points per match. Furthermore, it is up to the admins discretion whether or not the use of said bugs had an effect on the match, and whether or not he will award rounds, or the match to the opposing team, or to force a rematch. In extreme cases, the penalty for abusing bugs may be even higher. The usage of the following bugs is strictly forbidden, if any bug is used which is not listed here it is up to the admins discretion whether or not a punishment is necessary.
Warm-up – map check:
Bugs on load have to be checked before the match starts (missing boxes, ladders and so on). Failure to do so, and to let the match start, will mean that both teams have accepted the state the map is in, and the match will be continued under these settings. Protests and complaints regarding such issues will not be adhered to.
During the match:
- Moving through any walls, or ceilings, are strictly forbidden, also moving through the floor, or anywhere else which were not intended to be a passage is strictly forbidden.
- "silent planting" is strictly forbidden (planting the bomb in such a way that no one can hear the beeping)
- To plant the bomb where it is impossible to reach is disallowed. Planting the bomb in a place that you can reach with a boost from a teammate is not part of this rule.
- Standing on top of teammates is generally allowed, it is only forbidden, when such actions allow the player to peek over a wall, or ceiling that should not be allowed according to map design.
- Using flash bugs are strictly forbidden.
- Throwing grenades under walls are forbidden, although throwing grenades and flashes over walls are allowed.
- "map swimming" or "floating" is forbidden
- "Pixel walking" is forbidden (Sitting, or standing on invisible edges on the map).
Generally, the use of any bugs in the game is strictly forbidden. (For example: spawn bugs).
An exception are the following bugs which are explicitly allowed:
- Defusing the bomb through walls and items etc.
- So called "surfing" on tubes
- So called "fireboost"
NQGL reserves the right, also retroactively, to add more bugs to the list of explicitly
6.4.1 New Positions
If any player or team wants to use a new position which is unknown to anyone else or just known to a small part of the community, it’s strongly recommended to contact NQGL to check if that position is allowed before using it in any official match. Players and teams have to consider that it takes time to check new positions and therefore they have to contact NQGL in a reasonable timeframe before an official match.
6.5 Cheat Accusations
If a team wishes to accuse a player or players of another team of cheating in an NQGL match than a timetable based on the POV demo for each half for each player must be submitted in a protest within 72
Each timetable must contain:
1. Match Date and time.
2. Two teams competing.
3. Player name and type of suspected cheat/hack (wallhack, aimbot...)
4. Specific times in the demo which look suspicious, along with a reason for each (I.e. why it cannot
have been coincidence, luck, hearing or skill)
Format: 5v5, 2 games, BO1
Cost: $10 pp/per night